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Check out my review of Resident Evil Revelations for Xbox 360

Let me first start this review by saying that Resident Evil is one of my favorite game series of all time. I have very fond memories of the very first Resident Evil game I played which was Resident Evil: Directors Cut. I clearly recall being a naive teenager in my local EB Games, picking up the case for this game, which according to the jewel case, promised to be a non-stop thrill ride, and was it ever. After that I purchased Almost every single iteration from Resident Evil 2 all the way up to the most recent 6th numbered entry (yes, even the Gameboy Color one). The only exception to this being Resident Evil: Mercenaries 3D. That would have been because I had sold my 3DS before it was released and therefore could not actually play it. In doing so I missed out on the Demo for Resident Evil Revelations 3D and also the retail release of Revelations itself. Fortunately thanks to the great people at Zone X Productions I now have the opportunity to play Revelations from the comfort of my living room on my giant-ass TV.

I know for fact that if you’re reading this that you probably don’t want to hear about my life story and how many Resident Evil games I’ve played. That being said, lets move straight into the reason your reading this blog.

Resident Evil Revelations was originally released on the Nintendo 3DS on February 7, 2012. One year later, it’s gotten a new lease on life on the PlayStation 3, WiiU and Xbox 360 as well as Microsoft Windows. For the sake of information, I shall tell you that I’ll be playing the 360 version as I do with everything else. Resident Evil Revelations does the world of favor and return to the survival horror game play that we all know and love from the original installments including such elements as limited supplies ammunition (which is so friggin’ annoying) and a lot more RER2puzzles to solve than its numbered counterparts.

Set between the fourth and fifth games in the series, Resident Evil Revelations will take Jill Valentine for a ride that she so sorely needs (that sounded so very wrong). In this between-2-game timespan, we have learned that the BSAA had been established, which is by the way is the Bio-terrorism Security Assessment Alliance, for those of you don’t know what I’m talking about. If by some chance you don’t, then what the hell you doing here? Play the damn other games! Go on, I’ll wait here for you. You done? Good. Lets move on.

This iteration of the series takes place (mostly) on a cruise ship on the Mediterranian, the SS Queen Zenobia. The atmosphere in the ship is very very dark and very claustrophobic and oftentimes quite freaky. Now I’m not somebody who scares easily, or at all, but the very first monster encounter kind a gave me a bit of a chill just because of how he (it?) moved as it sauntered towards me. It kind of reminded me of Voldo from Soul Calibur, with his creepy fluid arm swaying. That’s the kind of stuff that gives me nightmares.

Taking obvious notes from the recent three numbered games in the series, the camera view is over the shoulder and staring at the back of your character. One good thing they’ve done is added the ability to aim while shooting, something that is been sorely lacking from previous Resident Evil games as of recent.

The first thing you’ll notice as soon as you start your game (and press A a million times to create a save file) is that the ship’s interior and exterior looks really good, in spite of its origin of being developed for a much smaller screen than most PS3 or Xbox360 owners possess, however just by looking at it closely, you can see where the seams start to come undone. The boat is rickety and shows signs of being unstable. After a bit of dialogue and opening cinematic, you are given the opportunity to examine the surrounding area, which is plagued by many short but still annoying “LOADING” moments that halt your game-play. You find out that there is some one, or some thing on the boat with you and you follow a gooey trail that leaks from the busted vents it traveled though.

Another thing that annoyed me was the “Genesis” scanner. It reminded me of the old days of Metroid Prime, spending every second scanning everything around you to try and find out more information about the world and the aliens which inhabit it, but in this case, its just annoying. I would say that I spent roughly 50% of my time in the game staring through that damn scope, scrounging for items that they could have just as RER3easily left out in the open. This scanner is introduced in an “earlier that day” style sequence where you are scanning a beach for BOWs that have washed ashore following an incident on an island which I will not discuss as it is spoileriffic. Anyways, back to the dumb scanning sequence. The beach where this takes place looks very nice, save for the dead fish that washed ashore and seem to be painted onto the ground instead of looking like their own entities in this world, but I didn’t really expect much from a 3DS port, to be honest.

Furthering my rant-mode tirade, I encountered an incident where I was getting swarmed by enemies which seemed to merge into my character, making it impossible for me to find them. Many people have also criticized the “Dodge” command, which in my experience as well as theirs, oftentimes doesn’t work.

After this beach sequence, we are returned to the ship, where we rejoin Jill and her partner, Not-Carlos as they continue to explore the ship in search of Chris Redfield, who’s last known coordinates were on this ship. I’m afraid I can’t go on without spoiling the story for you, so I say it’s time we move on.

The game is split up into “Episodes”, which I imagine were to facilitate it as a pick-up-and-play game when it was on the 3DS, but work really well, as each episode is started off with a “Previously on Resident Evil Revelations” recap of the previous episode. This was a very nice touch in my opinion.

Conclusion & Final Verdict

All in all, Resident Evil Revelations is a great game and a great port, but in being a port, it has some parts that is kind of loses in translation between systems.

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